In the original Killing Floor Mod, weapons were not divided by Perk (as Perks themselves weren't added until later patches anyways). Instead they were categorized as Melee, Power, Range, or Speed.

Firearms do not automatically reload, and for weapons that are loaded one bullet at a time (like the Winchester) you must hold down the reload button to continue reloading.

Like the full release, you also have access to Armor and Grenades, along with your Medical Syringe and Welder.

Melee Weapons

  • Fists (Removed after 1.0)
  • Knife
  • Baseball Bat (Replaced by Broken Pipe in 2.0)
  • Broken Pipe (Added in 2.0)
  • Axe
  • Chainsaw (Removed after 1.0)

Power Weapons

Range Weapons

Speed Weapons

Unused Weapons

  • .50 Cal Heavy
  • Concussion Grenade
  • Mine